<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml-stylesheet href="/css/rss20.xsl" type="text/xsl"?>
<rss version="2.0" xmlns:pheedo="http://www.pheedo.com/namespace/pheedo">
	<channel>
		<title>IEEE Internet Computing</title>
		<link>http://www.computer.org/internet</link>
		<description>IEEE Internet Computing helps computer scientists and engineers use the ever-expanding resources of the Internet.IC and IC Online publish the latest developments in Internet-based applications and supporting technologies and address the Internet's widening impact on engineering practice and society. The magazine targets the designers and developers of Internet-based applications and leading edge technologies -- the early adopters who develop tools for the web and the high-end users who want to use tools that exist on the web. IC's content reaches over 11,000 subscribers internationally, comprising leading researchers, developers and engineers (76% industry, 24% government/academia).	</description>
		<language>en-us</language>
		<pubDate>Fri, 6 Nov 2009 11:00:03 GMT</pubDate>
		<image>
			<url>http://csdl.computer.org/common/images/logos/internet.gif</url>
			<title>IEEE Computer Society</title>
			<description>List of recently published journal articles</description>
			<link>http://www.computer.org/internet</link>
		</image>
		<item>
			<title>IEEE Internet Computing - November/December 2009 (Vol. 13, No. 6)</title>
			<link>http://www.pheedcontent.com/click.phdo?i=d10e885608f6ab47826f806f1c3655c3</link>
			<pheedo:origLink>http://opac.ieeecomputersociety.org/opac?year=2009&amp;amp;volume=13&amp;amp;issue=06&amp;amp;acronym=internet</pheedo:origLink>
			<description>IEEE Internet Computing&lt;br clear=&quot;both&quot; style=&quot;clear: both;&quot;/&gt;
&lt;br clear=&quot;both&quot; style=&quot;clear: both;&quot;/&gt;
&lt;a href=&quot;http://ads.pheedo.com/click.phdo?s=d10e885608f6ab47826f806f1c3655c3&amp;p=1&quot;&gt;&lt;img alt=&quot;&quot; style=&quot;border: 0;&quot; border=&quot;0&quot; src=&quot;http://ads.pheedo.com/img.phdo?s=d10e885608f6ab47826f806f1c3655c3&amp;p=1&quot;/&gt;&lt;/a&gt;
&lt;img alt=&quot;&quot; height=&quot;0&quot; width=&quot;0&quot; border=&quot;0&quot; style=&quot;display:none&quot; src=&quot;http://a.rfihub.com/eus.gif?eui=2225&quot;/&gt;</description>
			<guid isPermaLink="false">http://www.computer.org/portal/site/internet/</guid>
		</item>
		<item>
			<title>PrePrint: Towards the Next Generation, Service-Oriented, Personal E-Learning environments</title>
			<link>http://www.pheedcontent.com/click.phdo?i=23ea203138f5fdd419c6d27d7afee3e3</link>
			<pheedo:origLink>http://doi.ieeecomputersociety.org/10.1109/MIC.2009.121</pheedo:origLink>
			<description>The social component of the Web 2.0 related services is providing a new open and personal approach to how we expect things to be done for solving the needs of the current electronic based Information Society. As a particular case, learning needs are requiring open and personal e-learning systems adapted to life-long learning in a rapidly changing environment. It is therefore not surprising that a new wave of ideas centred in pervasive, personal e-learning systems is being defined. This paper analyses the current trends in the evolution of e-learning architectures identifying their merits and limitations. The paper defines and implements a combined new architecture which captures the needs of both formal (instructor-led) and informal (student-led) learning environments.&lt;br clear=&quot;both&quot; style=&quot;clear: both;&quot;/&gt;
&lt;br clear=&quot;both&quot; style=&quot;clear: both;&quot;/&gt;
&lt;a href=&quot;http://ads.pheedo.com/click.phdo?s=23ea203138f5fdd419c6d27d7afee3e3&amp;p=1&quot;&gt;&lt;img alt=&quot;&quot; style=&quot;border: 0;&quot; border=&quot;0&quot; src=&quot;http://ads.pheedo.com/img.phdo?s=23ea203138f5fdd419c6d27d7afee3e3&amp;p=1&quot;/&gt;&lt;/a&gt;
&lt;img alt=&quot;&quot; height=&quot;0&quot; width=&quot;0&quot; border=&quot;0&quot; style=&quot;display:none&quot; src=&quot;http://a.rfihub.com/eus.gif?eui=2225&quot;/&gt;</description>
			<guid isPermaLink="false">http://doi.ieeecomputersociety.org/10.1109/MIC.2009.121</guid>
		</item>
		<item>
			<title>PrePrint: Peer-to-Peer 3D Streaming</title>
			<link>http://www.pheedcontent.com/click.phdo?i=ab00c14bdb41de67648c372333995033</link>
			<pheedo:origLink>http://doi.ieeecomputersociety.org/10.1109/MIC.2009.98</pheedo:origLink>
			<description>Virtual worlds have become very popular in recent years, with trends towards larger worlds and more user-generated content. The growth of 3D content in virtual worlds will make real-time content streaming (or 3D streaming) increasingly attractive for developers. To meet the demands of a large user base while lowering costs, peer-to-peer (P2P) content delivery holds the promise to create a paradigm shift in how future virtual worlds will be deployed and used. We define both the problem and solution spaces for P2P 3D streaming, by outlining its requirements, challenges, and categorizing existing proposals. Open questions are also identified to facilitate the design of future systems.&lt;br clear=&quot;both&quot; style=&quot;clear: both;&quot;/&gt;
&lt;br clear=&quot;both&quot; style=&quot;clear: both;&quot;/&gt;
&lt;a href=&quot;http://ads.pheedo.com/click.phdo?s=ab00c14bdb41de67648c372333995033&amp;p=1&quot;&gt;&lt;img alt=&quot;&quot; style=&quot;border: 0;&quot; border=&quot;0&quot; src=&quot;http://ads.pheedo.com/img.phdo?s=ab00c14bdb41de67648c372333995033&amp;p=1&quot;/&gt;&lt;/a&gt;
&lt;img alt=&quot;&quot; height=&quot;0&quot; width=&quot;0&quot; border=&quot;0&quot; style=&quot;display:none&quot; src=&quot;http://a.rfihub.com/eus.gif?eui=2225&quot;/&gt;</description>
			<guid isPermaLink="false">http://doi.ieeecomputersociety.org/10.1109/MIC.2009.98</guid>
		</item>
	</channel>
</rss>